package kvoog.arkanoid.rendering;

import com.artemis.Component;
import com.badlogic.gdx.math.Vector2;

public class Transform extends Component {

	public Vector2 position;
	public float   rotation;
	public float   width;
	public float   height;

	public Transform(Vector2 position, float rotation, float width, float height) {
		this.position = position;
		this.rotation = rotation;
		this.width = width;
		this.height = height;
	}	
}
